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Bi-Mi Lansatha
The Scope Gallente Federation
130
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Posted - 2013.05.15 03:28:00 -
[1] - Quote
Destiny Corrupted wrote:... A player shouldn't be punished for ... For making a choice?
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Bi-Mi Lansatha
The Scope Gallente Federation
130
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Posted - 2013.05.15 03:42:00 -
[2] - Quote
Destiny Corrupted wrote: By NPCs, no.
A player choose to skill up a single toon to 200M points. No one forces them to. |

Bi-Mi Lansatha
The Scope Gallente Federation
130
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Posted - 2013.05.15 03:51:00 -
[3] - Quote
Destiny Corrupted wrote:Bi-Mi Lansatha wrote:Destiny Corrupted wrote: By NPCs, no.
A player choose to skill up a single toon to 200M points. No one forces them to. By that logic, no one forces CCP to implement a game mechanic that logarithmically increases clone costs in relation to trained skill points. Your response is confusing.
A player doesn't have to take out a 200M skill point character to fight in a Frigate... they choose to.
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Bi-Mi Lansatha
The Scope Gallente Federation
130
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Posted - 2013.05.15 03:54:00 -
[4] - Quote
Destiny Corrupted wrote:CCP doesn't have to make clone costs rise exponentially; they choose to.
Edit: Okay look, what I'm trying to say is that you're telling is how something should be, without justifying the reasons for it being so. Yes, we choose to train skill points. But how does that have any influence on what clone costs should be? You do know CCP isn't a player? |

Bi-Mi Lansatha
The Scope Gallente Federation
131
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Posted - 2013.05.15 03:57:00 -
[5] - Quote
James Amril-Kesh wrote:Bi-Mi Lansatha wrote: Your response is confusing. A player doesn't have to take out a 200M skill point character to fight in a Frigate... they choose to. Why should I be punished for having trained my character? Fundamentally, what part of that makes any sense? Why choose to put a 200M skill point toon into a Frigate? Why are players using such toons in combat... they want the advantage.
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Bi-Mi Lansatha
The Scope Gallente Federation
131
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Posted - 2013.05.15 03:59:00 -
[6] - Quote
Tom Gerard wrote:Risk vs. Reward doesn't scale well
A 200m skillpoint character is not any safer than a 20m skillpoint character and yet has 10x the risk. Then don't use it.
If you have trained up a 200M skill point character and then want to use them in a frigate... you have made a poor choice. |

Bi-Mi Lansatha
The Scope Gallente Federation
131
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Posted - 2013.05.15 04:01:00 -
[7] - Quote
Destiny Corrupted wrote: Because some people have that many skill points, and even though flying the frigate at maximum ability might at best use a tenth of that, they only have one character, and shouldn't be forced to roll an alt for every single ship type.
You have three toons for each account. I understand player want all of the advantages that come with a 200M skill point toon, but that is a choice.
There are consequecies to that choice.in EvE
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Bi-Mi Lansatha
The Scope Gallente Federation
131
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Posted - 2013.05.15 04:03:00 -
[8] - Quote
OfBalance wrote:Bi-Mi Lansatha wrote:Tom Gerard wrote:Risk vs. Reward doesn't scale well
A 200m skillpoint character is not any safer than a 20m skillpoint character and yet has 10x the risk. Then don't use it. If you have trained up a 200M skill point character and then want to use them in a frigate... you have made a poor choice. Proof we will all eventually fly titans, amirite? If you are fly and then lose a Titan... your clone cost seems to be the least of your problems.
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Bi-Mi Lansatha
The Scope Gallente Federation
131
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Posted - 2013.05.15 04:05:00 -
[9] - Quote
Destiny Corrupted wrote: Can you really not make the association that a player training a character might want to use multiple things with that character?
Again a player choice to make a combat/industrialist/trader/ etc all in one.
Clone cost are not secret. you know what the result is going to be... higher cost of PvP combat.
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Bi-Mi Lansatha
The Scope Gallente Federation
131
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Posted - 2013.05.15 04:07:00 -
[10] - Quote
James Amril-Kesh wrote: The advantage of what? The vast majority of that SP that they're unable to use? Furthermore you didn't answer my question.
A. Eve punishes player for making poor choices. B. Then don't use that toon. |

Bi-Mi Lansatha
The Scope Gallente Federation
131
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Posted - 2013.05.15 04:09:00 -
[11] - Quote
Destiny Corrupted wrote: Okay, well if those consequences were set by a divine power, I would accept your argument. As things are, they're set by this game's developers, and you've still provided no proof of why they should continue to be so severe.
First, your never offered proof why they shouldn't... other than it cost you ISK
I never said they should be so severe, in fact on another thread I have supported there reduction/change. Just not for the reasons you have offered.
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Bi-Mi Lansatha
The Scope Gallente Federation
131
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Posted - 2013.05.15 04:11:00 -
[12] - Quote
James Amril-Kesh wrote: Training your character should not be a poor choice. That's ********.
So a player can't train his toon poorly... when did that change?
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Bi-Mi Lansatha
The Scope Gallente Federation
131
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Posted - 2013.05.15 04:14:00 -
[13] - Quote
Destiny Corrupted wrote: I did, and so did other people. Go and read the thread again.
You complaint is because of your choice... there are consequences and you want that changed.
It cost you ISK.
There are what some consider valid arguments on why Clone cost should remain high (ISK sinks), but I am unsure of that. |

Bi-Mi Lansatha
The Scope Gallente Federation
131
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Posted - 2013.05.15 04:15:00 -
[14] - Quote
Tippia wrote:Bi-Mi Lansatha wrote:Why choose to put a 200M skill point toon into a Frigate? Why are players using such toons in combat... they want the advantage. There is no advantage. Then don't use it. Train up another ton problem solved. Or choose not to. Player choice. |

Bi-Mi Lansatha
The Scope Gallente Federation
131
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Posted - 2013.05.15 04:20:00 -
[15] - Quote
Tippia wrote:...It doesn't matter if you have a 40M character or a 250M character, the most you can put to use in a combat cruiser is around 35M...
So a player choosing to but more skill points into a combat toon is making a poor choice... one with the increase cost of clones will cost them.
Do you agree?
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Bi-Mi Lansatha
The Scope Gallente Federation
131
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Posted - 2013.05.15 04:23:00 -
[16] - Quote
Tippia wrote:
DIsincentivising the use of small ships by old players is horrible design that has no upsides whatsoever.
This I agree with. A different argument.
Game mechanics that artificially restrict/linit players from PvP should be looked at.
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Bi-Mi Lansatha
The Scope Gallente Federation
131
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Posted - 2013.05.15 04:24:00 -
[17] - Quote
Tippia wrote:So you agree that it's bad design, then. Game content should not be obsoleted by simply playing the game.
The point is: you are clueless about how the game works, so pipe down a bit before trying to dismiss problems with thoughtless platitudes.... 
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Bi-Mi Lansatha
The Scope Gallente Federation
131
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Posted - 2013.05.15 04:25:00 -
[18] - Quote
Tippia wrote:Quote:So a player choosing to but more skill points into a combat toon is making a poor choice. No. Why isn' it? You know clone cost are going up?
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Bi-Mi Lansatha
The Scope Gallente Federation
131
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Posted - 2013.05.15 04:28:00 -
[19] - Quote
Destiny Corrupted wrote:It's like saying earning more money is a poor choice because you will have to pay more taxes, and the only way to get around that is either to not earn money (train skill points) or pay taxes (pvp).
How ******* ******** do you have to be to arrive at that kind of conjecture? Risk vs reward. All things being equal you know the cost of clones for a higher skilled toon are... higher. It is the game mechanic.
I know it cost you ISK and you don't like that, but you should know that alos before you but that toon in a frigate. |

Bi-Mi Lansatha
The Scope Gallente Federation
133
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Posted - 2013.05.15 04:36:00 -
[20] - Quote
Tippia wrote:Nope. It's the actual argument.. For some it is. For example, CCP in their thread mention it as there goal... increase PvP. That is good.
But what happens if that actual result is bitter vets just save a couple of ISK. That the game needs to be modified because it is to hard for 200M skill point players. Seriously when does HTFU come into play?
Change the game for greater PvP... great. Change the game so bitter Vet can save ISK... bad.
I would like to think that is why cost are only coming down 30%. So CCP can gauge the result, and if it truly effects PVP... reduce them drastically. That would be good for the game; and if biiter vets save a some ISK it is worth it. On the other hand if PvP is unaffected, this change needs to be reconsidered. |

Bi-Mi Lansatha
The Scope Gallente Federation
133
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Posted - 2013.05.15 04:37:00 -
[21] - Quote
James Amril-Kesh wrote:
So you agree with everything you were just arguing against.
I agree with improving game play... not with those claiming it isn't fair. Different animals. |

Bi-Mi Lansatha
The Scope Gallente Federation
133
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Posted - 2013.05.15 04:38:00 -
[22] - Quote
Destiny Corrupted wrote:Okay, I guess I'm going to have to stop flying frigates because I played this game for more than five years.
I fully realize and accept the error of my ways. Another choice on your part.
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Bi-Mi Lansatha
The Scope Gallente Federation
133
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Posted - 2013.05.15 04:40:00 -
[23] - Quote
Tippia wrote:IWhy should you be barred from using fun ships just because you've used a single character for a long time? You are not barred... it just costs you. |

Bi-Mi Lansatha
The Scope Gallente Federation
133
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Posted - 2013.05.15 05:14:00 -
[24] - Quote
Tippia wrote:GǪfor no good reason. Why should it?
Who said it should? Right now it is a game mechanic... higher skill points means higher clone cost. If you choose to follow that path then... your choice.
Are you asking is it 'fair' or is it a game mechanic that is overall detrimental to game play?
That later might require an adjustment to the game.
The former requires... EvE is hard and dark and isn't 'fair'. HTFU.
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Bi-Mi Lansatha
The Scope Gallente Federation
133
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Posted - 2013.05.15 05:19:00 -
[25] - Quote
Destiny Corrupted wrote: Why should it cost more to fly cheaper and weaker ships than stronger, more expensive ones? Where's that risk vs. reward thing you were talking about again?
Perhaps you misunderstood. You using a lower skilled toon in a cheaper clone is a different Risk vs Reward than using a more experience toon in a more expediencies clone (assume the same ship and load out).
Your 500,000 skill point toon will not have the skills as your 20M skill point toon does, but the cost of dying will be higher. You risk more, but you should do better in combat (reward).
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Bi-Mi Lansatha
The Scope Gallente Federation
133
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Posted - 2013.05.15 05:21:00 -
[26] - Quote
Destiny Corrupted wrote:And as I asked before, why should high clone costs negatively affect the pvpers, but not the miners and mission runners who never lose their pods? If bigger clones need to be more expensive, shouldn't all players be exposed to this sort of "risk?" Are you saying it is not fair? |

Bi-Mi Lansatha
The Scope Gallente Federation
133
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Posted - 2013.05.15 05:21:00 -
[27] - Quote
Tom Gerard wrote:CCP should add passive income based on the amount of SP.
Ya know... or just make a flat pod cost. Possibly zero. How about a tax (ISK sink) based on SP? 
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Bi-Mi Lansatha
The Scope Gallente Federation
135
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Posted - 2013.05.15 13:24:00 -
[28] - Quote
Liang Nuren wrote: How do you justify the difference between my 15M SP FW alt and my 100M+ SP main characters having literally no effective difference? How do you justify 15M SP FW alts straight up outperforming industrialists with 100M+ SP?
-Liang
How do I justify a CCP game mechanics implement years ago? Why would or should I? |

Bi-Mi Lansatha
The Scope Gallente Federation
135
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Posted - 2013.05.15 13:26:00 -
[29] - Quote
Destiny Corrupted wrote: I am saying it isn't balanced.
Explained your view of balanced?
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Bi-Mi Lansatha
The Scope Gallente Federation
135
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Posted - 2013.05.15 14:13:00 -
[30] - Quote
Adunh Slavy wrote:...CCP should be out of the clone making business. Let players make clones... 1. CCP might want the ISK sink.
2. Player made clones might not address the issue of clone cost being detrimental to PvP.
I like the idea though.
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Bi-Mi Lansatha
The Scope Gallente Federation
135
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Posted - 2013.05.15 14:26:00 -
[31] - Quote
Adunh Slavy wrote: Plenty of other ways to sink ISK. One way to Sink is not have so much coming in, in the first place. But that's another debate.
True, and I am not convince clones is the best way to do an ISK sink, as I think it is detrimental to overall PvP.
However, if they must be there... I like this idea.
Unforgiven Storm wrote: ...I think the solution to this problem could be found by doing the opposite. Each clone upgrade to the next level should cost x more times what it costs today, then any clone replacement should cost a base fee of 1M isk. We shift the cost structure for the moment of the upgrade and that is it... |

Bi-Mi Lansatha
The Scope Gallente Federation
136
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Posted - 2013.05.15 15:00:00 -
[32] - Quote
Skorpynekomimi wrote:So, fly more expensive ships, so the balance is improved! 
That wasn't nice! Obvious retort, but not nice. 
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Bi-Mi Lansatha
The Scope Gallente Federation
138
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Posted - 2013.05.16 06:49:00 -
[33] - Quote
Yokai Mitsuhide wrote: That is a ridiculous comment. I wanna fly any and everything, just because I have a high amount of SP I shouldn't have to give up on flying smaller ships like frigates. Very poor way of looking at things.
Nothing is stopping a person from doing that.
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Bi-Mi Lansatha
The Scope Gallente Federation
138
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Posted - 2013.05.16 07:07:00 -
[34] - Quote
lollerwaffle wrote: So you're saying that a high SP player is making a poor choice when he wants to engage in some t1 frigate pvp? You're saying that high SP players should only fly bling ships, or high SP ships? Not everyone wants to sit in a cap/supercap all day, you know?
No, I am saying knowing the game mechanic of clones, choosing to train up a 200M skill point, know the chances of being podded in a T1 during PvP is high, and still using that toon in PvP... is a choice.
It is going to cost you. You know that. I have been told over and over again that skill points mean so little (by some) or cap out at a certain (65M which makes sense), so anything else you put in your PvP character is a choice, but you aren't improving you PvP abilities and are costing yourself more ISK.
It is a choice some make and accept. Others make it and have tears... for them it is a poor choice.
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Bi-Mi Lansatha
The Scope Gallente Federation
138
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Posted - 2013.05.16 07:11:00 -
[35] - Quote
lollerwaffle wrote:No one is whining that it's unfair... Your statement is incorrect. Some bitter vets are shedding tears because it isn't fair.
Other are pointing out a game mechanic that might be detrimental to the game play.
Both want the same goal, but for different reasons.
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Bi-Mi Lansatha
The Scope Gallente Federation
138
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Posted - 2013.05.16 07:27:00 -
[36] - Quote
lollerwaffle wrote: Finally, having a high SP clone doesn't automatically make you 'better' as a lot of misconceptions seem to be propagated on this basis.
I do agree that clone costs SHOULD go up as your SP rises, but as of the current costs, they may be a tad high, but I hear CCP is making changes so we shall see what those bring.
It isn't even a question of higher SP toons paying more, but also that the cost mostly fall on PvPers. Those toon with 200M that are industrialist suffer little with this system, yet enjoy all of the advantages of their high skill level.
I am not sure clone costs do 'balance' PvP in any meaningful way but, if they do... a 65M skill pinot has the same advantage a 200M skill pilot does. Why are their clone costs different?
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Bi-Mi Lansatha
The Scope Gallente Federation
138
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Posted - 2013.05.16 08:29:00 -
[37] - Quote
Destiny Corrupted wrote:Bi-Mi Lansatha wrote:I am not sure clone costs do 'balance' PvP in any meaningful way but, if they do... a 65M skill pinot has the same advantage a 200M skill pilot does. Why are their clone costs different? Because developers aren't Gods, and sometimes make mistakes. That's why we get patches every once in a while. They aren't Gods! 
I haven't seen a developer explain why the system is the way it is (that is God like); of course they may have in the past and I just missed it. The only two reasons players have given is ISK sinks and PvP balancing.
1. I understand it is an ISK sink, but if that sink is hurting overall game play... is it doing more harm than good to the game 2. PvP balancing... maybe, but after a certain point 65M (? )extra skills don't help.
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Bi-Mi Lansatha
The Scope Gallente Federation
140
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Posted - 2013.05.16 13:38:00 -
[38] - Quote
lollerwaffle wrote: So, someone points out a game mechanic which might be detrimental to game play, and you disagree by default because there are also crybabys whining on the same topic? ....
You may not have noticed, but I have agreed that the costs should be changed or removed totally if it is affected PvP... on this thread and the other one.
lollerwaffle wrote: Actually, would you mind answering some questions for me, for the sake of discussion? 1. What's your current SP total (on your main/alt whatever)? 2. Do you PVP? If so, where? 2. Why do YOU think the current clone prices should stay as they are? 3. Do you believe that higher SP = richer pilot?
1. 11.5M 2. 0.0 and low, but just getting started... dying. Three ships and three pods. 3. No. 4. No.
Good enough?
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Bi-Mi Lansatha
The Scope Gallente Federation
140
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Posted - 2013.05.16 13:42:00 -
[39] - Quote
lollerwaffle wrote: Say the industrialist wanted to try some PVP. What ship should said industrialist fly? A T1 frigate? Bigger? Better?
His choice, but if has 200M skill points, knows the cost of clones, but PvPs anyway and gets podded. Then complains... 
That is no different than a miner taking out a retriever untanked and losing, then complaining.
You know the game mechanics... what did you think was going to happen?
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Bi-Mi Lansatha
The Scope Gallente Federation
140
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Posted - 2013.05.16 13:52:00 -
[40] - Quote
lollerwaffle wrote:...So you're telling me this is a more viable choice?... I am saying it is a choice... a player choice. You may not like it, but it is the choice CCP has given you.
Look at this way. How many players on this thread and the other one have said they do not PvP because they have put all of their SP in one toon? They made that choice. They could have put toon into a T1 frigate alt, but they didn't... so now they have locked themselves out of part of the game.
Which is more viable under the present game mechanics if you want to PvP in a T1 frigate... put everything in one toon and not PvP or put some in an alt and PvP?
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Bi-Mi Lansatha
The Scope Gallente Federation
140
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Posted - 2013.05.16 13:55:00 -
[41] - Quote
Destiny Corrupted wrote: You do think that pvp is a good thing for this game, right?
Because you make it sound like you don't, what with the whole "well maybe he shouldn't pvp if he thinks clones are too expensive" line of thinking"...
No... you are not reading, but simply complaining.
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Bi-Mi Lansatha
The Scope Gallente Federation
141
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Posted - 2013.05.16 14:09:00 -
[42] - Quote
lollerwaffle wrote: You're saying that the applicable SP caps out, and yes it does. Anything else put on my PVP character is a choice? Ok, so would YOU train up one race of ships, or one class of ships, getting all the support skills to a certain level, then retrain those same skills on a different character, just to fly a difference race or class of ships?...
First, I am told skills cap out for PvP and I believe it.
Second, I am/planning on putting as many combat skills in my PvP toons as I can, but I don't plan on putting non-combat skills in those toons. (I have seen clone costs.)
Let me ask you a question. Suppose CCP decides that clone cost are 'odd', and decide to change them and make clones cost 1M ISK for the first 400M skill points (no one is there yet) and 10B ISK for anything above that. Then in the future player A comes to this forum and complains that his 800M skill point character can't fly T1s.
Last month a new player came to these forums complaining that he took a Procurer into lowsec and got killed by a gate camp. He knew the game mechanic: lowsec is dangerous use and lat, etc. Is complaints were the same: I shouldn't have to.... it isn't fair.. they need to change the game... etc.
Both know the game mechanic yet choose to make choices that are bad for them... by their own admission.
Do you support changing the game to protect players from themselves?
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Bi-Mi Lansatha
The Scope Gallente Federation
141
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Posted - 2013.05.16 14:11:00 -
[43] - Quote
Destiny Corrupted wrote: Being required to buy more accounts doesn't constitute player choice...
Interesting, because I have been told since day one... "lost a ship in lowsec to a gate camp.... did you scout?"
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Bi-Mi Lansatha
The Scope Gallente Federation
143
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Posted - 2013.05.16 14:18:00 -
[44] - Quote
Destiny Corrupted wrote: ... because let's face it, even with three character slots you'll still reach a point where your clones cost sixty million each...
I am told 60M skills points is the max a toon really can use for PvP. So when my PvP toon gets to that point... why would I put more skills into it? If I did, knowing that it was going to cost me more ISK... who is at fault? |

Bi-Mi Lansatha
The Scope Gallente Federation
145
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Posted - 2013.05.16 15:40:00 -
[45] - Quote
Othran wrote:Bi-Mi Lansatha wrote:I am told 60M skills points is the max a toon really can use for PvP. You have been misinformed. If you exclude capital ships then you're probably looking at around 130mill SP of relevant PvP skills - and that's not maxing everything out. It is possible... people tell me a lot of thing s on this forum.
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